Saturday, November 26, 2005

Risk taking

Here is a great article on collaboration and risk taking that centers around game building that may have some relevance for our classes in the laptop learning arena. Game building in 7 days or less

Thursday, November 24, 2005


There is a constant buzz warning people not to publish real information about themselves on the web. Most users do not publish this information but often create idealized versions of themselves which they use on the web. There was a great article in the Washington Post which is worth reading...
Self 2.0: Internet Users"

Gaming is serious academic work!?!?

Happy Thanksgiving. Here are some interesting ideas to throw around while resting after dinner.

On creativity

"Creativity is dangerous. We cannot open ourselves to new insight without endangering the security of our prior assumptions. We cannot propose new ideas without risking disapproval and rejection. Creative achievement is the boldest initiative of mind, an adventure that takes its hero simultaneously to the rim of knowledge and the limits of propriety. Its pleasure is not the comfort of the safe harbor, but the thrill of reaching sail."
--Robert Grudin from The Grace of Great Things

On games and academic value

Video game design is not only big business these days but is becoming a recognized interdisciplinary major at over 100 colleges and universities across the country. These universities include Carnegie- Mellon, the Georgia Institute of Technology and the University of Southern California. The following article, "Video Games Are Their Major, So Don't Call Them
has some interesting insights. Give it a read.